HomeFrameworksDesign & UX › Empathy Mapping
// framework

Empathy Mapping

Dave Gray / XPLANE, 2010

A four-quadrant canvas capturing what a user Says, Thinks, Does, and Feels — with the Says/Does gap revealing the psychological barriers your course or product must address before anything else.

// description

An empathy map is a four-quadrant canvas that captures what a user or customer Says, Thinks, Does, and Feels. The map is centered on a specific user in a specific context, and discrepancies between quadrants are especially revealing: if a user says they love a product but their behaviour shows they rarely use it, that gap is a design opportunity.

// history

Dave Gray, founder of the consulting firm XPLANE, created the empathy map as a facilitation tool for helping teams develop shared understanding of customers. It gained widespread adoption through Gray's 2010 book Gamestorming and through its inclusion in the Business Model Canvas toolkit. The Stanford d.school and many design agencies subsequently adopted it as a standard workshop tool.

// example

A creator building a Midjourney course creates an empathy map for her target student. Says: "I want to learn Midjourney but I don't know where to start." Thinks: "Am I too old to learn this? Will AI replace creative jobs? Is this a real skill or just a gimmick?" Does: watches YouTube tutorials but doesn't complete them, saves Midjourney images on Pinterest, has a free account but hasn't used it in weeks. Feels: excited but overwhelmed, worried about falling behind. The gap between Says (wants to learn) and Does (not doing it) reveals that the course needs to address the psychological barrier — imposter syndrome and overwhelm — not just the technical knowledge. The first module is redesigned as "Your First Midjourney Win in 20 Minutes."

// katharyne's take

The Says/Does gap is the most valuable part of an empathy map for course creators and digital product sellers. Customers say they want comprehensive content — they want to learn everything. What they do is start module one, maybe module two, then life gets in the way. The Says/Does gap tells you to make your quick wins early and obvious, not hidden in module six. Build the empathy map for your ideal student before you write a single lesson, and let the Feels quadrant guide your course's emotional arc, not just the content structure.

// creative uses
// quick actions
// prompt ideas
Build an empathy map for my ideal buyer: [describe your target customer — e.g. a nurse who buys planners on Amazon / a beginner learning KDP self-publishing]. Fill in all four quadrants — Says, Thinks, Does, Feels — using realistic detail. Then identify the most significant Says/Does gap and explain what product or marketing change would close it.
Here are real quotes from my customer reviews and emails: [paste 5–10 verbatim quotes]. Sort this language into an empathy map — Says, Thinks, Does, Feels. Then tell me which quadrant has the most emotionally charged language, and give me 3 ways to reflect that emotional reality back to buyers in my listing copy or email subject lines.
My course completion rate is [X%]. Using the empathy map framework, help me diagnose why students aren't finishing. What are they likely thinking and feeling at the point where they drop off? What does the Says/Does gap look like for an adult learner who enrolled with genuine intent but stopped at [module/week number]? Give me 2 structural changes to the course that would address the actual barrier.
See also: Persona Development · Customer Journey Mapping · Design Thinking
← Persona Development Service Blueprint →