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// framework

Card Sorting

Various (UX field, 1990s)

A research method where participants group topics into the categories that make sense to them — revealing mental models that often differ dramatically from how you organise your shop, course, or product bundle.

// description

Card sorting is a research method in which participants organise topics into categories that make sense to them. In an open card sort, participants create and name their own categories. In a closed card sort, categories are predetermined and participants place items into them. The method reveals users' mental models, which often differ substantially from how a creator or company organises things internally.

// history

Card sorting has roots in psychology (George Kelly's personal construct theory, 1955) and knowledge engineering. It entered the UX field in the 1990s as web-based information architecture became a recognised discipline. Donna Spencer's 2009 book Card Sorting: Designing Usable Categories is a key reference. Online tools such as OptimalSort and UserZoom have made remote card sorting practical at scale.

// example

An online course creator with 40 lessons wants to reorganise her course navigation. Internally, she organised content by medium: "video lessons," "worksheets," "templates." A card sort with 15 students reveals they organise the same content by stage in their journey: "getting started," "building my first product," "growing my shop," "going full-time." She restructures the course around those user-defined stages, and completion rates increase because students can now find what they need based on where they are, not based on format.

// katharyne's take

Card sorting is one of the most useful (and most overlooked) research methods for course creators. If your students can't navigate your course intuitively, they'll stop engaging with it — not because the content isn't good but because the organisation doesn't match how they think. Before you finalise any course structure, run a quick card sort with five students: write each lesson title on a sticky note and ask them to group them into categories they'd find natural. The categories they create are your navigation. This also works brilliantly for organising Etsy shops and digital product bundles.

// creative uses
// quick actions
// prompt ideas
Simulate a card sort for my course structure. Here are my [X] lesson titles: [paste them]. Group them into categories the way a student who has never taken the course would naturally organise them — by stage in their journey, not by topic or format. Name the categories using language a student would use, not the language I'd use as the creator.
Here are the sections in my Etsy shop: [list them]. And here are my products: [list them]. Act as a first-time visitor to my shop who has never heard of me. Which products would you expect to find in which sections? Point out any mismatches between my section names and what a buyer would expect to find there.
Help me design a card sorting exercise I can run with five potential customers before I launch my next digital product bundle. The bundle includes: [list the assets]. Write the instructions I'd send participants, the question I'd ask them to answer by grouping the items, and three follow-up questions to ask after they've sorted everything.
See also: KJ Method / Affinity Diagram · User-Centered Design · Persona Development
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